Lead Product Manager - RPG

Homa Games | Paris, France

完全远程 全职 数据科学和分析
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说明

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. 

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.
Mission
As a Lead Product Manager on our RPG games, you'll play a key role in defining and owning the product roadmap for our live RPG games portfolio end-to-end, starting by turning one of our current strongest live titles into a franchise players stay with for years. You'll start with one game, and as our RPG portfolio expands, so does your scope, more titles, and a real hand in the product strategy behind them. You're shaping how Homa runs RPG as a whole.
Your main responsibilities will include:

• Define the product roadmap across one or more live RPG titles: core loop, progression pacing, monetization, and meta systems such as gacha, PvP, seasons, and guild or pass structures, with the health of the in-game economy.

• Own LiveOps end-to-end. You'll define the calendar, the events, and the loop that brings players back by a real understanding of what the team can design, produce, and sustain sprint over sprint: ambitious, but grounded.

• Lead your team. You'll have a talented but small team of product, design, and economy experts to lead towards the same goal. Your job is to give them a clear plan, raise their level, and get the best out of them.

• Oversee the monetization model. Working closely with economy, you're accountable for leading how the game balances the IAP and ad revenue growth together rather than at each other's expense.

• Drive growth, in partnership with UA. You're responsible for how the game scales on the acquisition side: working hand-in-hand with the UA team so that the player data, creative learnings, and campaign performance shapes the product roadmap.

• Cross-functional excellence. You'll work hand-in-hand with Publishing and the studios, through logic and shared KPIs, which means understanding how a game gets built and shipped end-to-end, from concept to launch.

• Set the bar. Bring genre benchmarks and proven best practices into every major call, so the team always has a clear, shared sense of what great looks like in this genre.

• Stay hands-on when it counts. This is a leadership role, but you'll stay close enough to the data and the systems to go deep personally on whatever matters most that month, rather than directing only from a distance.

This is a great opportunity to take a genuinely exceptional game and decide what it becomes: full ownership of the product, the economy, and the LiveOps of a title Homa is betting on, real autonomy over how you get there, and a clear path to leading product across our whole RPG portfolio as it grows.
Requirements
We are looking for someone with several years of product experience on live mobile games, especially RPG, with genuine end-to-end ownership of an economy, progression system or monetization roadmap, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:
Product & RPG expertise

• Product experience on live F2P mobile games, ideally RPG/midcore, with end-to-end ownership of major features, progression, monetization or product roadmaps.

• Strong fluency in RPG mechanics and meta systems: progression, power curves, collection, PvP/social, seasons and passes, and strong mobile marketability instincts.

• Ideally, you’ve taken a title from concept/pre-launch through launch and LiveOps, or shaped product direction across multiple titles.

LiveOps & Execution

• Deep LiveOps experience, understanding how events, content, progression and monetization work together to drive engagement and repeat spend.

• Strong track record owning features end-to-end: identify, build, ship, measure and iterate, with a practical understanding of what a live team can realistically ship and maintain, balancing ambition with feasibility.

Leadership & Ways of working

• Strong cross-functional leadership, able to align Design, Publishing, Data, Economy, UA, Growth and external studios around the product direction.

• A strategist and builder: able to set direction and lead others, while remaining highly hands-on with the game, systems and data.

• Thrives in lean, fast-moving, high-autonomy teams with quick tests, short feedback loops and high ownership

Our Culture
At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, move fast, and push boundaries. We believe true innovation comes from diver

所需技能

Entertainment, Gaming, Remote

任务细节

经验: 0 年

张贴: 1 hour, 14 minutes 之前

意见: 23

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