Artist Gêm 3D Uwch
Homa Games | Germany
Disgrifiad
Homa yw datblygwr a cyhoeddwr gemau symudol byd-eang sy'n creu gemau mae pobl yn eu caru. Rydym yn cydweithio gyda stiwdios a datblygu gemau'n fewnol, wedi lansio dros 80 o deitlau, cyrraedd dros 2 biliwn o lawrlwythiadau, a gweld ein gêm All in Hole yn cyrraedd y 50 uchaf o'r charts ennill-ennill byd-eang. Dyma'r goreuon, nid y llinell derfyn. Gyda gwybodaeth ddyfnach o gynhyrchion a thechnoleg, adeiladom Homa Lab, ein platfform preifat sy'n rhoi i ddatblygwyr y gwybodaeth o'r farchnad, offer data, a thechnoleg gemau, gyda AI mewnol, i ddod o hyd i addasiadau cynnyrch-marchnad yn gyflym a chynyddu gemau masnach-marchnad i brofiad hirdymor y bydd chwaraewyr yn mwynhau am flynyddoedd. Dyma'n ysgwydd: Homa Lab yn helpu stiwdios i ganfod y syniadau cywir yn gynnar, eu troi'n gemau yn gyflym, a chyrraedd miliynau o chwaraewyr. Mae pob lansio'n dod â data a dealltwriaeth yn ôl sy'n ysgogi'r llwyddiant nesaf, gan wneud pob tro o'r cylch yn gyflymach, yn fwy clyfar, a'n galluogi i ennill yn fwy tebygol. AI yn ysgogi'r broses hon, yn rhedeg trwy bob peth rydym yn ei wneud, o dasgau bob dydd i'n canllawiau. Dyfnder talent yw'r hyn sy'n pweru'r cylch. 220+ o bobl o 30+ o genhedloedd, yn dod â gwybodaeth o'r stiwdios a chwmnïau gorau yn y byd. Rydym yn cadw at uchelgais, diddordeb, ysbrydoliaeth, a ffocws, ac yn darparu gyda chymhlethdod, rhagoriaeth, a chadarnwch. Ers y dechrau, rydym wedi codi $165M o Headline, Northzone, Eurazeo, Bpifrance, a sefydlwyr King, Sorare, a Spotify, pobl sydd wedi adeiladu a chefnog
Yn Homa, rydym yn adeiladu'r profiadau nesaf ar gyfer biliwn o chwaraewyr o'r dechrau a chreu dyfodol y diwylliant. Anghenion Fel Artist Gêm 3D Uwch (Animeiddio a VFX), byddwch yn chwarae rhan allweddol wrth berchen ar y teimlad gweledol a symudol o'n mecaneg gêm, o'r blwch gwyrdd i'r adnodd wedi'i anfon, fel bod pethau'n cael eu darllen fel difyrrwch cyn i chwaraewr eu clywed. Byddwch yn gweithio'n uniongyrchol gyda chyfarwyddwr celf, dylunydd gêm, a pheirianwyr gêm ar All in Hole, teitl sy'n ennill y 50 uchaf, ar yr elfennau y mae chwaraewyr yn rhyngweithio â nhw fwyaf. Bydd eich cyfrifoldebau allweddol yn cynnwys:
experience in 3D animation, and a strong sense of how to use Unity to create a game that is fun and exciting.• Experience in 3D animation, and a strong sense of how to use Unity to create a game that is fun and exciting.• Experience in 3D animation, and a strong sense of how to use Unity to create a game that is fun and exciting.• Experience in 3D animation, and a strong sense of how to use Unity to create a game that is fun and exciting.• Experience in 3D animation, and a strong sense of how to use Unity to create a game that is fun and exciting.• Experience in 3D animation, and a strong sense of how to use Unity to create a game that is fun and exciting.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to use Unity.• Experience in 3D animation, and a strong sense of how to
a game designer, you'll have the following skills:• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of tools and toolsets• Ability to work with a wide range of
🏥 WeWork Perks: We'll be able to enjoy a range of perks, including:• 🏥 WeWork Perks: We'll be able to enjoy a range of perks, including:• 🏥 WeWork Perks: We'll be able to enjoy a range of perks, including:• 🏥 WeWork Perks: We'll be able to enjoy a range of perks, including:• 🏥 WeWork Perks: We'll be able to enjoy a range of perks, including:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benefits:•Benef
Cyflwr
Art/Creative, Computer Games, Gaming, Remote
Manylion y swydd
& Profiad: 0 % 1 eiliad
Wedi' i anfon: 2 months, 4 weeks yn ôl
Golygon: 1149
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