Head of Technology

Sanctuary Computer | Anywhere in the World

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نیشاندانی لیستی بنەڕەتی (English) وەرگێڕان
باسکردن

Headquarters: New York City

URL: https://sanctuary.computer

We are hiring a Head of Technology for the garden3d creative collective, to lead engineering at Sanctuary Computer and garden3d in the era of agentic computer code.

Original job posting link

About garden3d

We are worker owned creative collective, innovating on everything from brands and IRL communities to IoT devices and cross platform apps. We share profit, open source everything, spin out new businesses, and invest in exciting ideas through financial and/or in-kind contributions.

Our client roster includes Google, Stripe, Figma, Hinge, Black Socialists in America, ACLU, Pratt, Parsons, Mozilla, The Nobel Prize, MIT, Gnosis, Etsy & Gagosian.

We’re the software team behind innovative products like The Light Phone & Mill, and we operate a global, decentralized community space collective called Index Space.

We think of our garden3d as collective for creative people, prioritizing a happy, talented, and diverse studio culture. We work on projects that bring value to our world, and we balance deep care for the work we do with a genuine curiosity about life outside of our jobs.

Sanctuary Computer - Development

At Sanctuary Computer we’re building a different type of technology shop – one that prioritizes close collaboration between the client and the craftsperson.

Our projects range from design-forward websites, to robust web apps, to native mobile development.

XXIX - Design

When we started XXIX in 2013, we set out to create a different kind of design studio and we’ve thrived because we continually ask what a creative practice can be.

We’re building a radically different kind of organization that values autonomy, growth, transparency, and shared responsibility.

Index - Community

Index is network of physical spaces all around the world, Index provides space for the exchange of knowledge and tools.

We nurture trust within the creative community through generosity and abundance of ideas and care.

garden3d TK — Media

At garden3d, we’re in the early stages of building an experimental media company exploring emerging themes related to the evolving landscape of technology, design and culture.

We aim to monetize this outlet, publish books, produce screenplays, and release music.

Plus, our partner organizations

Lightphone
Mill
IngredientAI

⛰️ The Head of Technology Role

The garden3d Head of Technology has one mandate: everything we build works, holds up in production, and gets built the smartest way available to us. We are a house of brands - Sanctuary Computer (development), XXIX (design), Index Space (community), USB Club (digital community), and the garden3d umbrella itself - and a lot of what all of them ship runs on software we wrote. Working in close partnership with our founder & president Hugh Francis, this person sets the engineering standard, and builds the culture that holds it.

You can be based anywhere. A lot of our people are in New York and there's some gravity here, but we already work across timezones and we would happily hire in Europe, Singapore, Chicago, or wherever you are. If you're the right person, we want to hear from you.

This role works with studio leads, developers, designers, project managers and clients across every garden3d vertical.

This person can move between a Rails migration, a Next.js app, a firmware release plan and an agent loop in the same week, and raise the bar on each of them.

They span all of garden3d, but their home base is Sanctuary Computer, where roughly 70% of their time goes. Our development studio is where the engineering standard gets set, and where it either holds or slips: architecture, code review, estimation, and the hardest technical calls on our biggest projects. The other 30% goes to garden3d's broader technology story: how we ship product for USB Club, build with agents across the collective, which tools and platforms we bet on, and what we build for ourselves.

They are also how we get better people. Our work is only as good as the engineers making it, so this person hunts for exceptional talent, sells them on us, and sets them up to do the best work of their careers. The ideal candidate looks at a worker-owned collective with four studios, an open P&L and clients like Google, Stripe, Brooklyn Museum and The Nobel Prize, and sees an engineering practice they can propel among the best in the world.

Responsibilities & Mandates

️ Systems that hold up

We build web apps, native apps, data pipelines, content platforms and connected devices for clients who can't afford for them to fall over. This person has engineered complex systems for a long time, and it shows in the architecture they draw before a line is written. They own the technical blueprint on our most important projects, and they make the hard calls on the rest: what to build, what to buy, and what to leave out.

All in on agentic development

The way software gets built changed, and we intend to be ahead of it. This person is already deep in it: loop engineering, agents running against evals, agents that open their own PRs, and the guardrails that make all of that trustworthy. They make agentic development the default way Sanctuary Computer works, and they can tell the difference between a demo and a system a team can rely on.

Practical engineering

We strongly prefer convention over configuration, boring technology, and platforms that let a small team ship a lot. TypeScript is the default language, Rails and Phoenix handle what they're best at, and we'd rather deploy to a platform like Render or Heroku than run our own infrastructure. This person practices value engineering: the simplest thing that works, built well, at a cost the client is glad to pay.

Code quality at Sanctuary Computer

Sanctuary Computer is where our engineering standard lives, so this is where most of their energy goes. They set what good code review looks like, keep our senior developers sharp on architecture and quality, a

زانیارییەکانی ئەرک

ئەزموون: 0 ساڵ

بڵاوکراوەتەوە: 2 hours, 3 minutes پێش

بینراوەکان: 8

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